Corrupted Goblins
The first target of the Corruption, Goblins became meaner, faster, and stronger, targeting blood rather than bags
Corrupted Goblins are versions of Goblins introduced in v0.1.0-chapter1a
. They are the first encounter in the game, and have slightly different behaviors than regular Goblins
Stats
Level:
1+
HP: 35 (+ Level)
Strength: 10 (+ Level)
Speed: 25
Intelligence: 0
Defense: 0
Loot Table: "goblin"
AP Bonus: 0
Loot Table
Health Potion
30%
N/A
Goblin Tooth
70%
N/A
Goblin Dagger
15%
N/A
Corrupted Essence
25%
Must be Corrupted
Unstable Shard
10%
Must be Corrupted
, Must be Unstable
In Battle
Corrupted Goblins usually attack in a group, with either other Corrupted Monsters, or by themselves. They are known to be very aggressive and to kill on sight
Enemy Behavior
Corrupted Goblins have a 20% chance to attempt to rob the player and a 80% chance to use the regular attack. Goblins will not attempt to rob if the player's balance is 0
Unstable Variant
Unstable Goblins have a 20% chance to attempt to rob the player, a 60% chance to attack normally, and a 20% chance to fail attacking and damage themselves
Attacks
Basic Attack
The goblin attacks the player like any other enemy, dealing damage based on their strength. This attack has a 10% chance to miss!
Damage Formula
base_strength + strength variation = total_damage
base_strength: The Goblin's strength stat
strength_variation: Random strength varation (-2 to +2)
Special Effects
None
Version History
Pre-Development
Added Corrupted Goblin
v0.1.0-chapter1a
Added Unstable Varient
v0.2.0-chapter1
Goblins
(including corrupted variants) now steal half as much, and drop 15% more Health Potions
Last updated