Goblins

Small, but chaotic, Goblins were once petty thieves, but something changed within their hearts, causing their new, vicious behavior

Goblins are hostile enemies introduced in v0.1.0-chapter1a. They are first encountered in Act 2 - The Forest and are characterized as vicious and greedy

Stats

  • Level: 1+

  • HP: 45 (+ Level)

  • Strength: 5 (+ Level)

  • Speed: 10

  • Intelligence: 0

  • Defense: 0

  • Loot Table: "goblin"

  • AP Bonus: 0

Loot Table

Item
Chance

Health Potion

30%

Goblin Tooth

70%

Goblin Dagger

15%

In Battle

Goblins in battle typically attack in a group. Goblins have a tendency to steal, in which they will take money and coins from the player.

Enemy Behavior

Goblins have a 30% chance to attempt to rob the player and a 70% chance to use the regular attack. Goblins will not attempt to rob if the player's balance is 0

Attacks:

Basic Attack

The goblin attacks the player like any other enemy, dealing damage based on their strength. This attack has a 10% chance to miss!

Damage Formula

base_strength + strength variation = total_damage

base_strength: The Goblin's strength stat

strength_variation: Random strength varation (-2 to +2)

Special Effects

None

Version History

Version
Change

v0.1.0-chapter1a

Added Goblin

v0.2.0-chapter1

Goblins now steal half as much and have a increased chance of dropping Health Potions

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