Goblins
Small, but chaotic, Goblins were once petty thieves, but something changed within their hearts, causing their new, vicious behavior
Goblins are hostile enemies introduced in v0.1.0-chapter1a
. They are first encountered in Act 2 - The Forest
and are characterized as vicious and greedy
Stats
Level:
1+
HP: 45 (+ Level)
Strength: 5 (+ Level)
Speed: 10
Intelligence: 0
Defense: 0
Loot Table: "goblin"
AP Bonus: 0
Loot Table
Health Potion
30%
Goblin Tooth
70%
Goblin Dagger
15%
In Battle
Goblins in battle typically attack in a group. Goblins have a tendency to steal, in which they will take money and coins from the player.
Enemy Behavior
Goblins have a 30% chance to attempt to rob the player and a 70% chance to use the regular attack. Goblins will not attempt to rob if the player's balance is 0
Attacks:
Basic Attack
The goblin attacks the player like any other enemy, dealing damage based on their strength. This attack has a 10% chance to miss!
Damage Formula
base_strength + strength variation = total_damage
base_strength: The Goblin's strength stat
strength_variation: Random strength varation (-2 to +2)
Special Effects
None
Version History
v0.1.0-chapter1a
Added Goblin
v0.2.0-chapter1
Goblins
now steal half as much and have a increased chance of dropping Health Potions
Last updated